I'm stuck on the loading screen and I haven't played it in a long time roughly a year or so since RE3 came out. Any help? MoonShine 9 Jan pm. LimeyPolo [author] 9 Jan am. Sounds like an issue with the Dev9 plugin - be sure you installed it right. MoonShine 9 Jan am. LimeyPolo [author] 27 Oct, pm. All the steps are valid and correct, which have also been ported to the official forum in a sticky, but the links have unfortunately been removed due to a Steam report - there's little I can do without risking further action s.
Reanu Keeves 27 Oct, pm. Any chance that we could get the links? I really wanna reinstall this, but have had 0 luck finding a working tutorial. Share to your Steam activity feed.
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Some geospatial data on this website is provided by geonames. View mobile website. The Scenario doesn't have an official name and is usually referred to as "A Day in Raccoon" after the Motel the scenario is set in. Micky was the owner of the motel. According to a Famitsu article that featured him and other characters, Micky had a very hostile personality, even toward his Motel guests. As for his actual remnants he has a battle damaged model probably from being attacked or killed in the scenario and a playable version which is a Jim-type character with a medium infection rate, weak attack power, and average health.
He also starts with a Hemostat in his inventory. Not much is known about this NPC. It may be possible that this is Jack, the owner of said bar. Due to his injured state, he was either meant to appear as a zombie or was meant to appear as a dying NPC that the player would find and talk to.
He has no stats of his own and instead uses default stats which are all very weak but is otherwise fully playable with a game enhancer if no character type is chosen for him with a game enhancer, he will default to whatever character was picked on the menu. Miguel was supposed to be a USS mercenary.
As a result he has a bandage around his head. He is a Kevin-type character with overall average stats and starts with 20 handgun bullets. A version of him with a gaping wound on its body exists in the playable character data directly after his.
This one lacks stats however. Some NPCs not used until File 2 have different models in the original game. Some of these oddities can be seen by unlocking said characters in File 2 and using File 2's Data Convert to unlock them on an Outbreak save file on the same memory card.
A few of the voices you can hear in the purchased BGM you get in the collection menu are unusual. Located among the models are high poly models. While the high poly models themselves aren't actually used ingame, it's obvious they were used to record the numerous cutscenes in both Outbreak games. It seems that at one point the cutscenes were planned to be in real time as opposed to footage that was pre-recorded from the game engine and shoved into video files.
Despite this, numerous models didn't get used for recording these cutscenes anyway but still exist in the model data. There are actually two versions of the game, a version 1. They have unspecified differences. If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support! From The Cutting Room Floor. The Resident Evil series. Navigation menu Personal tools English Create account Log in. Namespaces Page Discussion.
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