It was not the game. Battlefield returns with few changes, but ultimately successful ones! Laws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws. In Softonic we scan all the files hosted on our platform to assess and avoid any potential harm for your device. Our team performs checks each time a new file is uploaded and periodically reviews files to confirm or update their status.
There are those things you really want to keep that are fun and make the game what it is. When someone opens up Battlefield, they expect a certain experience. But there are still things that people wish they could've had in BF, so that's the improved' part for us. But also, when you open up the box you expect something new. You don't expect to pay your 50 euros for something that's just the same experience rehashed. We have to try and balance all these factors.
You can't throw a stick onto the Internet these days without hitting a Battlefield server. The phenomenal success of the original game had a lasting effect on the world of online gaming in a way not seen since Counter-Strike. It's a little bit overwhelming, definitely," admits Decker. It's interesting that whenever we pick up a magazine, we find dozens of references to Battlefield, but in articles about other games.
It's something that a lot of other designers always get asked -are they going to go in our direction with their games. But even with all of that, we really aren't seeing a lot of games coming in our direction. That said, the Battlefield trends are certainly picked up on - witness how every game that arrives nowadays features sprawling levels and vehicles with multiple player mounts.
Of course, BF pioneered vehicle use well, Codename: Eagle actually pioneered it, but no-one remembers. For Battlefield 2, the improved' part of the recipe takes this into account.
Every position in a vehicle will be usable, assures Decker. No more sitting in the back of an APC waiting to die because the guy driving it ran into a tank somewhere. If you're in the back of an LAV troop carrier, you can shoot through the firing ports. If you're in a Humvee, you can use your hand weapon to shoot out through the windows. Artillery is also getting an overhaul for the sequel.
Decker freely volunteers that in BF, the concept was an unintelligible mess that was hardly ever used. It was horrible, he grimaces. If that wasn't in the game, it would still have been fine. So that was one of the things that we wanted to make dead, dead simple. If you're in the backseat of an F Strike Eagle and some guy on the ground laser paints something, you hear, I've got a target, drop a bomb', and you see instructions on how to do it.
Press this button to fire the missile, or this button to select another pilot. Whatever you need to do will be simple and you'll be able to understand it. It's a pet peeve of ours and we're determined to make it work in terms of simplicity.
Being set in the Near Future, in a three-way war between the US, China and a Middle Eastern coalition fed up with the US imposing its will on everyone We're just creating sandboxes to play in," says Decker prudently. We stay out of the politics of it all" , there's a lot more than just Fs on the table in terms of equipment. Our general rule for creating anything was that any vehicle that's either in use now or that's being prototyped now is an ideal candidate, reveals Decker.
Something like the Joint Strike Fight, for instance. Not in production right now, but it's in testing and has been ordered by various military forces, so that might well be in there. Ground vehicles are more of an issue, especially tanks. Since WWII, most major armed forces and certainly the ones in the game have scaled back to just one or two variants.
In order to add variety to the game, DICE has had to take the basic templates for each type and rather than alter the models, instead provide differing equipment for each. So you've got the M1 with mine clearing equipment on one map, or the heavy metal one with greater levels of armour on another. Modem weaponry means things aren't just about being in a different era -they change the gameplay too, says Decker.
That's a challenge, but it gives us a lot more grist to play with and more ways to play the game. So far it's all improvement'. What of the new'? The most notable change for Battlefield 2 has come as a result of the increase in player numbers on each map.
With servers now capable of supporting up to players possibly more depending on how well current testing at the DICE office goes , there needs to be a streamlined communication interface at play - lest every match becomes a nightmarishly unplayable free-for-all session. Hence the squad systems. There are two command elements at work. Individual squads work like small teams in MMOGs. Anyone can start a squad, invite their friends, lock it or make it public.
You're given a huge set of tools that means you can coordinate your actions and issue small-scale commands cover that door or take that tank and so on. Then there's the overall command leader. He has more tools and toys and probably knows more than the average Joe as far as where the enemy is, where the good guys are and so on, Decker explains.
Author Electronic Arts Inc. Updated Over a year ago. Last revision More than a year ago. Ok We use our own and third-party cookies for advertising, session, analytic, and social network purposes. PunkBuster for Battlefield is a Battlefield Heroes features a modified conquest mode providing each team 50 lives and eventually one flag at the start of the round.
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