Strange era mod download






















The thrust of the mod is that it adds basically two eras to every stock map - one that uses a global. It also adds a handful of converted maps Bespins and Rhen Vars along with one previously-released map.

There is also a hunt mode with Mandalorians versus clones that shows up on a handful of the maps. What the mod does well: I'll touch on this in both categories, but I think the sound that is done right here is done well. Several weapons have new sounds, and I like seeing sound work done which made it all the more disappointing when I saw it not done. They don't all sound very "Star-Warsy," but it was nice to see new sounds nonetheless.

I don't know that I agreed with the choice to use vehicle weapon sounds for some of the hand weapons, but diff'rent strokes. I also thought it was nice to see the era names clearly delineate what was in each map. It's not a necessity, but in the many different rainbow-of-clones mods that we get, it was nice to be able to pick and choose from the instant action screen rather than guess or simply have to remember.

This was sort've a double-edged sword, but I think the positives of this outweighed the negatives - I liked seeing the balance between the two different sides. Units for both the CIS and REP were very similar from team-to-team, and while this means that there wasn't a substantial difference between one team or the other, it did make for some well-balanced battles. What I'd like to see different: The units all pretty much felt the same.

Each unit had so many different weapons that the uniqueness of each class was diluted. I think it's best when each of the classes plays differently, but when you start giving six or seven weapons to each unit it is almost an inevitability that you'll have to reuse lots of the same weapons for different classes.

Keep it simple and make each class have a distinct feel. The award weapons. Total gamebreakers. If you're playing on an awards profile, most units will have an award shotgun and a couple others an award sniper rifle. Both of those weapons are absolutely incredibly overpowered. With the sniper rifle, it takes less than ten seconds to destroy a tank , and since the weapons don't overheat or have an ammo clip, you can just mash the button and walk through the maps at your leisure.

Zero challenge. It was also strange to see so many units end up with an award shotgun when they didn't have a shotgun to start off with. Visual inconsistency.

I hate to compare mods, but I know when I was reviewing the earlier Ultimate Battlefront mod, one of the things I really liked was the consistent set of visuals between different units and legions. Matrix Games Forums The Colonials strike back! Users viewing this topic: none. Printable Version. Login Message. Star Trek The Picard Era mod for Pirate factions share 2 specific shipsets.

The Barbarians have their own shipset. Please report any major issues. Race files can be modified. Please report any issues. Race biases can be modified. May require more balance tweaking, please report any issues.

Race victory conditions can be modified. Galactopedia entries have been updated. Unzip the file to a temporary or hold directory. If you wish to play a 'close to canon' immersive game, select 'start a classic game', then make sure to deselect 'Enable Return of the Shakturi story Events' from the last game setup screen. You may also choose to play ANY of the other game-type selections with this mod except for 'The Ancient Galaxy' selection, which is its own Distant Worlds Universe mod in itself.

You may also choose to play a faction from the included Milky Way Galaxy scenario map, or create a custom game using the Milky Way galaxy map. DAS has created a UI and resource mod that is compatible with this mod. It is not a part of the original mod, but we support his work and effort. Please contact a member of the aforementioned 'Trek Team' via the DW forum if you have any issues concerning the mod or post game play inquiries in the forum.

To activate it for use in the game, rename the file to "colonyNames. Any future Distant Worlds Universe version updates that may modify the functionality of this mod will be handled at the Trek Team's discretion and availability.

We do not make any profit from this material nor do we request or accept donations. All Fair Use conditions respected. We cannot accept responsibility for any damage that may be caused by downloading these files i. Divorce, Job loss, and etcetera. All mod files are thoroughly virus checked by AVG anti-virus before uploading to the hosting website s.

Happy Trekking all! We hope you enjoy our endeavors! Post : 1. Star Trek The Picard Era mod Nice one downloading now in reply to ehsumrell1. Post : 2. Post : 3. Superb news - congratulations, you rock, and a whole starfleet of Thank You :- I just caught up with the latest couple episodes of Das's video series using the mod this afternoon Das is up to episode 10 today!

Post : 4. Breakout the Romulan Ale and a hearty toast to ehsumrell1. I know what I'll be doing while watching the Superbowl.

Attachment 1 in reply to pillerjong. Post : 5. FYI the link is getting too many hits so that dropbox has disabled it for the minute?

Post : 6. I am also uploading to my MediaFire account which will take a couple more hour s. That link will have enough bandwidth something I didn't think about at first, my apologies.

I will provide the MediaFire download link in a post and revise the OP when ready. Post : 7. Thank you so much for working hard on this mod and bringing it through, I can't want to play this after the Seahawks toss the Deflatriots out the window.

Post : 8. Apparently the dropbox is down because of traffic. Post : 9. Well done in reply to Henzington. Post : Hoping the download link situation gets worked out soon. I've been waiting for this for a long while. Same here, this was like the Reddit hug of death for the update. Well I go to bed and it hopefully is up when I get up : in reply to Weaselstein.



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